Yes, I’m still gushing about Uncharted.
Playing through the first Uncharted game, I have a new appreciation for Uncharted 2 and Naughty Dog studios. U1 is nice, but nothing I haven’t seen before. It’s Tomb Raider with a good cover system, fun combat, and a fun script. Uncharted 2 follows the same general mechanic, yet is like no other videogame I’ve played before.
Remember when you first played an FPS, or 3D game? Uncharted 2 is very much like that experience, but it achieves this status not through a revolutionary game interface, but by taking its genre to as close to perfection as we’ve yet seen.
It sounds like hyperbole, but it’s true. Playing through a level where an attack helicopter destroys the building you are in while you are actively playing is just one of many experiences in Uncharted 2 that have just never been done before. It’s just not a cutscene, not just some simple pre-scripted physics: the entire building you are in is rocking to and fro as walls are blown out and everything in the floor starts coming apart and flying around. No object in the room is fixed: desks, lamps, plants, etc. all start sliding around when the building starts going over and all are realistically running into you and the other characters in real time. The game truly captures a sense of actually being in the midst of chaos, and it is awesome. That’s just one of dozens of jaw-dropping set pieces in the game! When the Uncharted movie comes out, understand that it will necessarily be a watered down version of the game experience.
Let me also mention the awesome Tibetan guy you befriend in the game. He speaks Tibetan and there are no subtitles. It makes for traversing some very dangerous Himalayan cliffs and ice caves a very interesting experience. Immersion in game world? Complete.
Here’s the trailer, enjoy. That train battle the show a clip from at the end is even more awesome than it looks.
